Simulation games aim to re-create a battle, campaign or war (or sometimes entire political epoch). They will therefore be focused on giving the player(s) the same options and constraints as the leaders of that period had, rather than being an open-ended recreation of a wargame period. This makes them useful and interesting tools for exploring the reasons why historic commanders made the decisions they did.

 

 

Gladiolus

£20

This game of classical single combat is for two players who each have either a gladiator or a wild animal.  Play is challenging and entirely without dice, relying upon a player’s ability to outmanoeuvre and bluff his opponent.  Games are fast, with a typical combat taking 10-15 minutes and an entire multi-combat tournament can be conducted in an evening.

In our hearts, who is not, in some way, Spartacus?

This luxury remake of the Society’s most successful board game includes sturdy, pre-cut counters and no fewer than 140 ready-to-go cards – no cutting and pasting required. 

Suitable for ages 12 upwards.

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legion rulebook cover

Legion - NOW AVAILABLE AGAIN

£15

The 2015 revision of Phil Sabin's grand-tactical classic Legion. Features fully redesigned art work, colour board and counters and 36 historical battle scenarios.

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The Saxon Shore is Burning

£15

A popular game of the Society of Ancients, the artwork has been entirely redone in full colour and the size of the mapboard and counters doubled in size in this new deluxe edition.

 

Here is an extract from the rulebook:

This is a two-player simulation of the Barbarian Conspiracy of 367 A.D. Against Roman Britain.  In that year the Scotti of Ireland, Atacotti of Western Scotland, Picti of Eastern Scotland and the Saxoni of Upper Germany/Lower Denmark joined forces to take advantage of the withdrawal of the province's three legions to the continent in one of the interminable Imperial Succession disputes.  Britain was rish and prosperous but under-defended, so the Barbarians were able to loot and pillage up and down the country, running riot and killing the Count of the Saxon Shore.  The Romans were eventually able to restore order and by 369 A.D. the province was secure again, though permanently weakened.

The game consists of a map, tables, 400 counters (some spares and extras are also included) and these rules.  You will also need a six-sided die.

 

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Empire (Revised Edition)

£7.50

The 2009 bonus game. A grand strategic simulation game of the Macedonian and Punic Wars from 350 to 150 BC, by Philip Sabin.

Now reprinted and available once again.

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Strategos II for PC

£5

Computer based version of Strategos II - note this is a game, not a digital version of the Strategos II rules. Programmed by Richard Jeffrey-Cook.

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Strategos II rulebook cover image

Strategos II

£6 

The 2015 reprint of Strategos II, Phil Sabin's third-generation rules for refighting ancient battles.  Building on the ideas of Phalanx and Legion before it, Strategos II further refines Professor Phil Sabin's vision of how to simulate ancient warfare using easy-to-grasp mechanisms. Includes 36 historical scenarios.

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Roma Invicta?

£6 

The 2008 bonus game. A simulation game of the first two years of Hannibal's Italian campaign during the Second Punic War, designed by by Garrett Mills and Professor Philip Sabin.

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Front cover of the Call It Qids rules booklet

Call it Qids

£7

The SoA 2012 bonus game is now available for separate purchase. Call it Qids is a fast paced, highly replayable game based around the Battle of Qadesh. By Graham Evans and Ian Russell Lowell.

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