Hi chaps. It's been a while, I know. I've been concentrating on getting Optio ready for publication which means lots of playtesting and tweaking. Here's (https://www.dropbox.com/s/47unw2x7fwzpzzf/Optio%20AAR%2013%20March%202023.pdf?dl=0) a battle report of the latest game with my playtester, Peter, who narrowly won after some pretty extreme see-sawing that saw him an inch from routing himself. Peter played Carthage, yours truly Rome. Enjoy!
(https://i.imgur.com/wfQILOv.jpg)
(https://i.imgur.com/rtqGaK2.jpg)
hopefully dice will make it into the last version :)
Quote from: Imperial Dave on March 13, 2023, 06:19:45 PMhopefully dice will make it into the last version :)
Of course. Each player gets a rubber squeegee die to squeeze on, for therapy. "This
is a wargame!"
needs more dice ;D
Interesting - the Carthagians always seem to sneak in a victory somehow.
Do like the pre-battle maps and movements - I must do something similar myself!
Quote from: dwkay57 on March 15, 2023, 09:04:33 AMInteresting - the Carthagians always seem to sneak in a victory somehow.
Do like the pre-battle maps and movements - I must do something similar myself!
I find the prebattle terrain game the easiest and funnest way of generating terrain. It's done in 5 minutes without all the fussy and arbitrary throwing of dice to put a hill
here and a forest
there. The two players tend to choose a battlefield that doesn't decisively favour either - unless one player surprises the army of another on terrain that suits the first.
You'll need ferrite magnets to create it. Want to know more?
Quote from: Imperial Dave on March 13, 2023, 06:30:18 PMneeds more dice ;D
OK,
two squeegee dice per player. Satisfied? >:(
It's more the creation / provision of the maps that I'm really interested in (being a bit lazy and not a geographer) Justin. You did explain the mechanics a while back and I'm not sure how they would work in a solo game.
Quote from: dwkay57 on March 17, 2023, 09:18:17 AMIt's more the creation / provision of the maps that I'm really interested in (being a bit lazy and not a geographer) Justin. You did explain the mechanics a while back and I'm not sure how they would work in a solo game.
Probably not very well. The idea is to have a certain amount of fog of war. Each player has 5 blocks, and one player doesn't know which block of his opponent is his army until either his scout spots it or his army bumps into it. I have another pre-battle terrain game which doesn't use fog or war. That would work for solo play.
I do love a pre-game game
Quote from: Imperial Dave on March 17, 2023, 12:08:38 PMI do love a pre-game game
And then there's the exciting pre-game pre-game...
Game?