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Rebels vs Royals

Started by Chris, April 30, 2025, 11:36:08 PM

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Imperial Dave

Quote from: Erpingham on May 15, 2025, 11:12:24 AM
Quote from: Imperial Dave on May 15, 2025, 10:23:22 AMI think dice should add to unpredictability of games but not overpoweringly so

A good principle but a lot depends IMO in how you are using randomness, not just on the dice thrown or cards drawn. It also depends where the randomness is introduced. So random activation probably has a much bigger impact than randomising move distances in difficult terrain.

Very astute observation...feels like a thread in itself...
Former Slingshot editor

Erpingham

Quote from: Imperial Dave on May 15, 2025, 01:22:44 PMfeels like a thread in itself.

Which is what Richard suggested too. Agree with both of you  :)

Imperial Dave

Former Slingshot editor

Chris

Quote from: Erpingham on May 14, 2025, 02:38:31 PMI have clearly failed to understand your chip drawing routine.  I had also misunderstood that the issue was time taken, whereas I'd assumed it was to do with evening out probability variations. My apologies.

The fault is mine, good sir, as I have not clearly communicated how 'my process' was done, nor provided links and further explanation to how or even why I tinkered with the established rules put forth by Simon Miller.

You raise the potentially interesting question of 'evening out probability variations,' which may or may not be of special interest for some, as it seems to get into the morale topic as other variables of which one - as a player-general - might not have that much control over on a tabletop.

No offense taken, to be certain. But thank you.

Hmmm, I wonder if some kind of variant could be drafted wherein TtS! player-generals could 'buy' extra chances (whether card draws, chip selections, of rolls of a d10) by giving up a VM? Maybe 1 VM for 5 or 10 additional draws? Again, grounds for further testing . . .

Chris

#19
Quote from: Prufrock on May 15, 2025, 12:02:36 PMChris - sorry if you thought I was suggesting a reduction in word count; that is not at all what I meant. The way you did the report was inventive and engaging.

Keep doing what you do in any way that you want to do it. That IS our hobby!

I recall reading somewhere or having a conversation or two about the difficulty, the subjectivity of deciphering tone in email communications. (Unless of course, the message is in ALL CAPS and followed by multiple exclamation points  ::)  :-[  :-\  :(  )

As with the esteemed Anthony's clarification or follow up post, it is my fault for the misinterpretation (however minimally qualified by the 'perhaps'), though a critical and constructive eye is appreciated as well as needed.

Perhaps I am trying to - without really knowing that I am trying to - imitate the text-oriented reports written by the Charles Grant in that little black book of his that I have and have often read or referred to?

Good sir, you flatter me for saying that the report was 'inventive.' Many thanks, but I believe map-oriented reports (in one form or another) have been done before. The prolific work of David Kay springs immediately to mind, though his maps are vastly superior to anything I could produce.

On further reflection, it is interesting or perhaps even a challenge to try and convey what happened in a comparatively large scenario in as little space as possible. This might be a product of my decreasing attention span, or the cumulative decrease of attention span by the general population (especially the youngsters) thanks to social media and such. This makes me wonder what would happen if a 'task force' of 3 cohorts were sent on a foraging mission and encountered a larger number of warriors supported by some light chariots. I wonder if the subsequent battle report would be longer and contain more details even though far fewer troops, elements, and bases were involved?

As a final thought, it strikes me as rather ironic as well as a little funny that a simple battle report will often generate a completely different thread or threads that deal with topics larger than the actual wargame played. Adapting what you wrote: "this is the hobby."


Imperial Dave

100% Chris...more rabbit holes in historical wargaming than you can shake a pointy stick at  :)
Former Slingshot editor

Keraunos

But the question is, do rabbit holes count as rough terrain for movement purposes?

Prufrock

Quote from: Keraunos on May 15, 2025, 07:09:19 PMBut the question is, do rabbit holes count as rough terrain for movement purposes?

Well clearly, so long as there is an ally general (F) in play, it is between the years 252-249, 217-45, or 11-19, and the action is not taking place during a full moon.

Imperial Dave

Former Slingshot editor

dwkay57

A bit late but I just spotted I'd taken this shot by mistake during my last battle, in respect of Chris' comment re dice gathering.

The rolling tray has the dice in use for the current battle and the box underneath all the spare dice of various types and colours.
David