The Roman Army Medical Service - by Dr Nick Summerton Just how good were Roman military medics at treating the sometimes horrific wounds suffered by their fellow-soldiers, as well as the many diseases and ailments common at that time? Dr Summerton examines the evidence and concludes that they were not bad at all.
Bosworth with Bloody Barons - by Mark Wilson Designed for the Wars of the Roses, Bloody Barons makes for an interesting recreation of Bosworth in which the setup rules create a different scenario each time, with different problems to solve, requiring cunning deployment, good timing, and a healthy dose of luck!
The Teutonic Order in the 13 Years’ War - by Andreas Johansson After the disastrous battle of Tannenberg in 1410, the army of the Teutonics Knights was a very different animal from what it had been before, now consisting largely of mercenaries with very few actual Knights, but still good enough to hold off its enemies for more than a decade.
Norman Tactics - by Matthew Bennett Why Norman troops of the 11th century were so effective across Europe has usually been attributed to the impetuous charge of their heavy cavalry. In fact, the knights were disciplined and tactically aware and part of a combined arms system with infantry spearmen and a range of missile types.
The Tertii and the Quadii - by Mark Wilson These famous tribal troop-types have dominated the wargaming table for ages, persisting in rulesets up to the present even though the sources indicate they never actually existed.
An Archer’s Tale - by Anthony Clipsom How is the appearance of a miniatures figure determined and what kind of research goes into deciding how he is clothed and armed? Anthony Clipsom uses an Agincourt archer as an example of how a foundry gets a figure right and (in some particulars) wrong.
The Great Revolt of the Egyptians - by Jim Webster After the battle of Raphia in 217BC, native Egyptian soldiers in the Ptolemaic army revolted against Ptolemy Philopator, seizing the territory around Thebes. Jim Webster looks at the revolt and the kind of armies they and the Ptolemies were able to raise against each other.
Slingshot Interviews Rick Priestly - by Gordon Garrod Everyone knows Rick Priestly wrote the rules for Warhammer, but here we get a reminder that he also created Black Powder and Hail Caesar. He answers interesting questions such as how to resolve the eternal dilemma of historicity vs playability in historical gaming.
Arabs vs Byzantines - by Ray Briggs Breach and Scutcheon (Slingshot 333) delivers in this game between two historical opponents, where the battle sways one way and then the next, and the outcome remains uncertain until the dramatic finale.
Slingshot Book & Game Reviews
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